Stimpunks Foundation × More Realms · L★S · Field Guide No. 10
Twelve ways to be a turtle — the companion catalogue to Everywhere That Turtles Go (No. 35). One with no hard shell that swims warm through cold water. One that breathes through the wrong end. One that pees through its mouth. One that survives winter by not being touched. One we called silent for as long as we didn't listen. Same group. No standard turtle. And then, kept separate on purpose, five turtles that people made.
Ranged deliberately: every ocean, the Amazon, North American ponds, three Australian rivers, an Asian river that is nearly empty of them now, and two deserts. Both suborders — the hidden-necks that fold vertically and the side-necks that fold flat. The order runs from the largest to the last of its kind.
Because turtles reach almost everywhere, almost every people had to think with one — and they did not think the same thing. These five are not variants of a single world-turtle myth, and the commonest error in Western retellings is to merge them. So they are catalogued as what they are: whose they are, what the turtle does in that world, and what gets got wrong. No misreading table, because the card is not here to correct anybody's cosmology. The fifth entry is a card that declines to be one; the reason is on it. Read alongside spread 11 of Everywhere That Turtles Go.
Every turtle here is built from star-forged calcium and carbon, and each one spends it on the same trick: ribs and vertebrae grown wide and fused into a carapace. Bone that turns pressure into charge — see Bone Song (No. 1). One body plan, one inheritance, and twelve completely different answers to the question of how to be alive with a skeleton on the outside. The spiky profile, at the scale of a whole order.